![torchlight 2 wiki augmented ezrohir standard torchlight 2 wiki augmented ezrohir standard](https://static.wikia.nocookie.net/torchlight/images/e/e8/Goblinskewer01.jpg)
Ta-dam!Īctually, I see no reasons in housing mods, right now, except for roleplay. After buying and using one, you will teleport to house with portal inside, which will constantly activate and add your new house inside warp list. House trader will sell map scrolls, which will teleport you to different tiered houses. Make a room or something like that, where will be house trader npc and map selector from mapworks (without its npc. So - it will be activated on 1st teleport, and you will be able to get back any time soon, by simply choosing it inside portal menu (like you do with mapworks, which persists in list ever after switching between NGs)Īctually, you can merge 2 and 3.
#Torchlight 2 wiki augmented ezrohir standard mod#
Make it as quest and let portal appear on completion, but, iirc, its one way trip, coz, from what I know, quests in tl2 dont refresh on mod disable.Ģ. Originally posted by potterman28wxcv:Yes but how do you make them persist in the save file ? 1. The "Kitchen" would be the "Crafting room" with interactable "Tables" from the "Mapworks" and a cauldron from the Act 3 Enemy Camps along with some lab machine and scroll table props from the Ezrohir dungeons. The stair leads to a "Bed room" that has a camping tent with a campfire from the Act 3 Town.
![torchlight 2 wiki augmented ezrohir standard torchlight 2 wiki augmented ezrohir standard](https://vignette.wikia.nocookie.net/torchlight/images/7/7c/TheLightOfDawn.jpg)
The "Office room" contains a throne from the Skeleton Dungeon and tables from the Dragon Dungeon. The "Bath room" would be an outdoor shack from the Slaver's Camp. Which leads to a "Living room" that has the prop table chairs from the Slaver's Camp.
![torchlight 2 wiki augmented ezrohir standard torchlight 2 wiki augmented ezrohir standard](https://static.wikia.nocookie.net/torchlight/images/d/d4/Race_ezrohir_large.jpg)
Which would lead to a long "Hall room" of decoration for "Epic" effect. The "Foyer room" would contain the "Teleporter Portal". The idea is easy enough to do, even including the teleporters and its spawning conditions would be easy but I have no experience with map design work and I don't feel comfortable doing it. We can even set a merchant that sell's scrolls (property contract )), when used it can switch which teleporter we can get access to. The teleporter can only spawn if a certain quest have been finished or a specific character level have been reached. The hidden area would be loaded along with the town maps. Your iteming should focus on dual-wielding weapons augmented by Socketed armor with as many Elemental Ember protections as possible.Berserkers can be vulnerable, and without a shield you really need the added protection.Originally posted by doudley:A teleporter (with the swirling pattern that when you set foot you'll be transported into another area of the map) can be placed on each town (i.e. Teach your Pet summing Spells to give enemies something else to worry about. They combine well with the Tundra abilities and melee focus you've developed this far.Ĭonsider learning Passive Spells like Weapon Expertise, Dual Wielding, and Armor Expertise. You’ll want to stock plenty of health potions and try to maximize his physical armor.Īt level 20, your skill tree should resemble the image above.Īfter Level 20, begin integrating Shadow Tree Passive abilities. Tactically, make a B-line for archers first, elemental attackers second, and melee fighters last, running from foe to foe and stabbing until every enemy stops twitching. Also consider DPS focused attack speed enhancers. It’s a no-brainer that you should grab as much Ice gear as possible during this stage of the Aggressor’s development. If Frost Breath can be upgraded, do so.Īt level 10, your skill tree should look something like the above. If any other Passive skill in the Tundra tree can be upgraded, do so. If Cold Steel Mastery can be upgraded, do so. From here on until infinity, your Skill allocations while leveling up should be prioritized this way: 1. Pour everything you can into Cold Steel Mastery, and the rest into Frost Breath. When you first reach the Enclave, go immediately to the dude with the curly-q over his head and have all your previous Skill levels reset. You’ll want to seek out as many ice-powered weapons and gems as possible, since Tundra’s passive powers confer significant ice Damage bonuses. The First Ten Levels The Passive Aggressor is built around the Tundra skill set. They also synergize well with his limited selection of special attacks. They require no mana to function, meaning the Aggressor has one less finite resource to worry about. The Passive Aggressor’s primary abilities are always active. His name comes from a focus on passive Skills. Freeze things, then stab them, or stab things, then freeze them. Built around the Berserker archetype, the Passive Aggressor’s approach to life is built on a sublime routine. He is an elemental expression of rage, an embrasure of Torchlight’s frenetic-clicking design. The Passive Aggressor is not a clever fellow.